Showing posts with label Eurogamer. Show all posts
Showing posts with label Eurogamer. Show all posts

Friday, 14 January 2011

Move over DualShock? Killzone 3’s motion control integration

Motion control gaming’s recent rise to prominence raises questions about the future of gaming interface and the lifespan of the traditional controller. Whenever a new technology is developed advocates rush to pronounce it as the way forward for…whatever, and denounce that which came before it as obsolete, or at best, past its heyday. But should we be so quick to turn away from our trusty traditional interface with the video games’ world?

At a Eurogamer Expo developer session in October, Guerrilla Games’ Steven Ter Heide demonstrated the upcoming FPS Killzone 3’s optional Move integrated control system. “Move, for us, is an option, obviously there’ll be DualShock lovers and there will certainly be people out there who want to play this with the Move controller.” He began demonstrating the Move controlled play-through by tracing his controller across the screen, showing how weapon targeting follows the point of the controller. When pointing at the extremities of the screen the camera began to follow, slowly. Ter Heide was quick to point out that the speed of camera movement, along with a lot of Move controller related options, are entirely customisable to the players preferences.

The motion controlled play-through of the game underwent heavy play testing to find out exactly what it was that players were looking for with this interface. “The book hasn’t been written yet on Move controls and what they need to do…there’s a lot of stuff we have to figure out.” As Move has all of the buttons that DualShock has, they can still be used to complement the motion controlled experience, but Guerrilla are attempting to enhance that with the integration of gestures, “This icon on the screen now indicates that I need to reload, and I can do this by just a quick twist of the wrist. We find this has an advantage in the fluidity of the gameplay.” demonstrated Ter Hide. Other functions such as gesturing the controller toward the player serve to pick up usable weapons. Having listened to fan feedback, Guerrilla have included the ability to carry more than one primary weapon in Killzone 3, using the D-Pad switches between them.

The feel of the demonstration was such that the developers seemed to be trying to find reasons to use motion control, and running into more than just a few problems doing so. Ter Heide highlighted this with an example of how grenades are thrown in Killzone 3, “You’d expect everybody to throw a grenades like this [demonstrates throwing motion] because it’s a natural motion, but as you can see what happens on the screen is that the camera starts rotating and I don’t see where the grenade lands.” Guerrilla’s solution here is to have the grenade throwing function relegated to a button push.

The test of motion control versus regular controller systems may come in their integration; can players compete in multiplayer with the different control methods on a level footing? In a modern, fast paced FPS, one that holds the draw of multiplayer at its heart, a multiple control system, player vs. player needs vigorous play testing, so says Ter Heide, “Move is available for multiplayer too, and right now we are doing a lot of play testing to find out whether we can have Move players in the same game as DualShock players.” Although he admitted that the new system is lagging behind, “Our core QA guys have grown up with DualShock and they’re very well versed in that and run circles around the Move players.” He added that choice of control method may become a basis of rivalry: “At some point I think it’s going to turn into your snow boarders versus your skiers, whether you’re a DualShock player or a Move player.”

A balancing act may be required if multi-control method multiplayer is to become a reality. Notwithstanding the camera control issues discussed earlier, certain functions of the game mechanics are unique to Move, Ter Heide explained “Because we now have auto-lock [with Move] we need to find out if we can rebalance that and see how that works.” Guerrilla aim to test a public beta of the multiplayer game, and to decide from that whether or not to separate DualShock from Move players.

From the demo at the developer session, Guerrilla Games has shown that big name developers are actively working to integrate peripheral devices into traditional game genres and top titles. Time will tell whether the experiment will work, but based on what I saw at the session - and my own preferences for game controllers - the Move integration appears to me to be a gimmick, more of a Wii Party toy than a serious gaming tool. It looks to have created problems in the developing process rather than having solved any great flaw in the current and well proven method of controlling an FPS game. Perhaps Guerrilla will prove me wrong.

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This article was written for Game Kudos and this is the third draft. The finalised piece in its edited format can be seen here.

Wednesday, 20 October 2010

The Gaming Gentleman at Eurogamer Expo

At the beginning of October I attended the Eurogamer Expo at London’s Earl’s court in the capacity as a staff writer for Game Kudos. Over the past few weeks the content I produced from the Expo has been published at the website, and I’m linking it all up here in this post.

Whilst there I was able to attend developer sessions, get hands-on with preview demos of upcoming games and, most excitingly for me, interview some big hitters in the industry.

Today my interview with Tameem Antonaides, head designer at Ninja Theory and creator of the recently released Enslaved: Odyssey to the West, was published here.

I also wrote about several of the more important game demos I played. As I’m a big Fallout fan, I spent a little time getting to grips with life in a post apocalyptic Las Vegas. My preview of the much-anticipated sequel, Fallout New Vegas, can be read here.

I was able to play a 15-minute demo of the upcoming space horror sequel Dead Space 2. The first game scared the living daylights out of me, read about how the second game’s shaping up here.

I was also luck enough to play the multiplayer component of the upcoming Assassin’s Creed: Brotherhood. Imagine a deathmatch game where whilst you hunt your target, a third party hunts you. The game boasts all of the free-running fun of Assassin’s Creed, playable online with your friends. Read all about it here.

That’s all of the links for now, but watch this space, as I’ll be writing about my experiences covering my first event as a games journalist.

Sunday, 26 September 2010

If typewriting monkeys can do it, so can I…

I started this blog exactly one year ago this month. My aim was to portfolio my writing in the hope of making a career of it one day. I have thoroughly enjoyed writing in my spare time and interacting with those who comment here and follow me on Twitter and Facebook. Thanks largely to the existence of this blog I have been writing for other sites (mainly Game Kudos) for over 6 months now. Next week I am to get my first taste of “real” journalism. The good people at Game Kudos have arranged a press pass for me to the Eurogamer Expo taking place in London’s Earl’s Court next weekend.

Eurogamer is one the UK’s largest video games expos and is expected to draw 20,000 visitors over the course of the 3-day event. With big name developers displaying upcoming titles such as Assassin’s Creed: Brotherhood, Enslaved: Odyssey to the West, Dead Space 2, Fifa 11, Fallout: New Vegas and Dragon Age 2 - to name but a few - there will doubtless be plenty for me to cut my teeth on. My Director is in the process of organising appointments and interviews and my Editor-in-Chief has spent some time imparting words of wisdom to help me prepare for my baby-steps into the world of video games journalism.

Don’t get me wrong, I know I’m far from a fully-fledged games journalist, but I see next weekend as a first major step on that road. I still have a lot to prepare and reams of research to read through prior to my first appointments, but I can honestly say that I am excited to be going. I’m aware that it won’t be fun, not in the traditional sense anyway. I’ll be there to work, not play, and despite this I’m certain I’m going to enjoy it. If nothing else, the Eurogamer Expo will serve as an invaluable experience and one I hope I'll look back on fondly.

After the event I’ll write here about my experiences and, of course, link all of the stories I’ll be writing for Game Kudos. For now, I must get back to my research. If the old saying is true and I work hard enough and type for long enough perhaps I’ll produce Shakespeare, or at least a decent game preview.