Friday 27 November 2009

Championship Manager 2010 for Apple iPhone


The variety of applications (Apps) available for the Apple iPhone never ceases to amaze. Recently big-name game developers have realised the market potential of mobile versions of their games and acted accordingly. Eidos have released their latest instalment of their football managing series, Championship Manager 2010, costing £2.99 to download from the App store and taking up a mere 9.4mb of space on your iPhone or iPod Touch. Fans of the series and everyone who thinks they can manage their favourite football team better than real incumbent are in for a treat.

With three language options (English, French and Italian) and several major leagues from which to choose a team to manage, setting up the game feels very much the same as doing so in the computer version of the game. After entering a name and an age as well as selecting some personal characteristics, which will influence how the players, fans, media and Club’s Board will respond to you, the player is able to choose what league from which country they wish to be involved in and, of course, select a team to manage.

The interface is geared toward the touch screen technology that is at the heart of the iPhone and the scale of the customisable options and tactics menus is astounding. The player has control of the club’s finances, the players’ training, interaction with the media and, primarily, team selection, tactics and transfers. Build your team, train them and compete in the world’s greatest football leagues. The in-match action screen, however, struggles slightly and it is difficult to follow the progress of the ball and if watching at speed it is difficult to see when players are injured or if they are yellow carded as the game does not slow down or stop automatically.

The game does suffer sometimes from the clumsiness of the thumb operated touch screen interface but, overall, Championship Manager 2010 promises many hours of intense, interactive game-play and the save game option ensures that even if your gaming is interrupted (like by your train arriving at your destination etc) you can carry on when time allows (like when you decide to stay on the train anyway). Despite being designed for a mobile platform the game is as close to the full, computer version as can be expected on a telephone and it’s small glitches are forgivable when considered against the scope and longevity of the game.

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