Wednesday, 30 December 2009

Top 5 on Xbox 360

As we stumble towards a new decade I offer up these 5 suggestions for gaming genius over the New Year period. All are in stores now and are currently draining hours of my life every week.

5. GTA4: The Ballad of Gay Tony

Spend some more time in Liberty City causing mayhem and making a profit.

4. Left 4 Dead 2

More infected annihilating fun, this time in the Deep South.

3. Assassin’s Creed 2

Continuing where Assassin’s Creed left off, this time Desmond’s adventure takes him to Renaissance Italy.

2. Dragon Age: Origins

Bioware’s outstanding RPG. Choose your background; build your character; save the world.

1. Call of Duty: Modern Warfare 2

The benchmark for First Person Shooters and gaming realism. Fight the good fight in story mode and have hours of fun online in multiplayer.


Have a very happy New Year.

Wednesday, 23 December 2009

Awestruck by Avatar?


Last week I heard lots said about James Cameron’s new film, Avatar. In several publicity spots, on TV and in the printed press, members of the cast and crew as well as Mr. Cameron himself have been talking at length about the film’s use of 3D technology and how important this event is for the media of film. I wasn’t convinced. I had seen some advertisements for the film and I couldn’t escape the billboards everywhere with 20-foot high blue faces, but something about the publicity drive made me suspect that I would be disappointed if and when I went to see it.

On Friday night I took my fiancée out for a meal and, afterwards, to the cinema. As it happened, Avatar 3D was the next film showing; we paid for our tickets as well as an extra £3 for the 3D glasses then took our seats. I had an underlying sense of cynicism about the whole thing because of the hype that I had been subjected to in the week before and was not expecting very much. I was, in fact, prepared to be thoroughly disappointed. I could not have been more wrong and I have eaten a healthy portion of humble pie.

The 3D experience is awesome. Getting used to watching something that makes you feel like you are in the room with the action was one of the most absorbing experiences I have had in quite some time. Quite apart from the storyline, which is compelling if somewhat predictable after a time, the visual effects are quite simply breathtaking. Cameron has produced a visually spectacular masterpiece and it will, I’m sure, influence how movies are made in the future. With the 3D technology used so sublimely in Avatar, the film industry has a new benchmark with which to compare all future big releases. Cameron’s stroke of genius in the movie was not to let the 3D aspect drive the movie, but rather to fill it out and add, for want of a better phrase, a new dimension to the film. Avatar can be seen in standard 2D format, but viewers would miss out on the whole experience that comes with 3D.

The storyline keeps the viewer interested and you do genuinely care about what happens to the characters. Its futuristic plot thinly veils the underlying themes of the movie, climate change, destruction of habitat and the arrogance of the human race, all of which are hot topics at present. The CGI is almost seamless and despite the alien landscape, creatures and environment it is rare, throughout the film, to spot anything that looks fake or out of place.

Avatar has made me acutely aware of the move to 3D technology in entertainment. Sky TV in the UK has announced it is launching 3D TV in 2010 and I am sure it won’t be long before more movies, TV programmes and the games industry follow in the footsteps of Mr. Cameron and his 3D pioneering predecessors. The cherry on the top was that my fiancée enjoyed it too, which is surprising as Sci-fi isn’t ordinarily her first choice. My thanks go out to Mr Cameron.

Sunday, 13 December 2009

Dungeons and Dragon Age


Bioware, the new masters of the RPG, have released their latest enthralling, engaging, story driven, action packed delve into the genre: Dragon Age: Origins. Like many RPGs, Dragon Age follows the route of the fantasy epic but with a focus on the background, or Origin, of the character that you play. Players are offered to start the game from one of six very different backgrounds, covering a variety of races, social backdrops, and genders. The player’s start position in the game very much effects how the game will unfold as you are ferried along the storyline, and your choices and moral decisions effect the game world and how characters interact with you. The initial part of the game is unique to each character type and, unless you choose to play the game through six times, players will experience only one Origin story before the game proper begins.

It doesn’t take long before the depth of the storyline is hinted at, with a rich back-story unfolding that includes suggestions of deep class and racial divides throughout the land of Ferelden. This complex background is the canvas upon which the main plot is painted. A dark threat to all living creatures, in the form of the demonic Darkspawn, is unleashing a Blight upon the land. Not long into the game we see humanity’s big stand against the monsters, and it goes horribly wrong. Unsurprisingly, despite the player character’s age and inexperience, we soon discover that you are the only person who can unite the divided lands and people to make a final heroic stand against the Arch-demon (a Dragon). Made a member of the Grey Wardens, an elite group of warriors sworn to destroy the Darkspawn, you and your band of warriors, mages, war dogs, elfs, dwarfs and Golems are sent off to finish what the armies of men could not.

The game is very long and engaging. Expect to lose tens of hours to the intricacies of the storyline, combat and character customisation. The combat itself seems to breach the gap between the needs of the hardcore RPG fan and those of the part-time gamer, with real time fighting that can be paused to choose and customise attacks and other actions from any of your player characters in order to achieve a victory. Moving away from the usual turn based combat that RPGs traditionally use, this form of combat interface allows gamers who are new to the genre to enjoy the game without loosing interest due to the intricacies of the character profile and the effects of attack, defence and chance upon the successful outcome of any action. It is all there for gamers who want it and can be ignored by those who don’t.

The game suffers slightly from long loading periods and on the Xbox 360 version some of the graphics and background textures can detract from an otherwise excellent gaming experience. On occasion some of the cut scenes suffer from glitches or missing segments of dialogue but these are very few and far between. Re-playing the section concerned often fixes the problem. Dragon Age: Origins is, overall, an RPG fan’s dream and Bioware’s efforts to make the genre more accessible to gamers not usually drawn to such titles is remarkable. With downloadable content available and more planned for the Christmas market the games longevity could well increase like other titles such as Mass Effect and Fallout 3.

Sunday, 29 November 2009

Eddie Izzard, Live at the Brighton Centre

Last night I had the privilege of seeing Eddie Izzard perform his latest tour, Stripped, live in Brighton. The Brighton Centre was an excellent venue for such a popular and well liked comedian and it was filled. As the crowd waited for show to start random images of people in the audience were shown on the big screen whilst Twitter messages to @eddieizzard scrolled up the screen (I even tweeted myself and saw my message appear).

Izzard appeared on-stage to the tune of “let me entertain you” and he certainly did from the outset. Dressed in jeans and a tailcoat, rather than his usual trademark cross-dressing, he immediately delved into his own particular brand of surrealist comedy. Painting a vivid picture for the crowd he ushered them along his story assisted, as always, by a band of anthropomorphic characters of his own making, to highlight the ridiculousness of some of the basic things we take for granted, for instance the pointlessness of human appendix.

The show’s aim, he stated at the start, was to talk about everything, and I mean everything, from the beginning of time to our modern condition. He did it sublimely with a wonderfully formulated story, which appeared off-the-cuff, but I’m sure it was not. Despite the tangential approach to his subject he consistently kept his array of themes and characters on-track and continually returned to jokes and points from earlier in the show to add depth to his ramblings and providing countless moments of side-aching laughter to his crowd.

Even when the odd joke stumbled he recovered cleverly by mocking the silliness of the comment in his “imaginary notebook” and always achieved a laugh. On the rare occasion when he was heckled he managed to get a laugh out of his quick-witted riposte. Eddie Izzard is one of the cleverest comedians touring today and his particular brand of educational madness will, no doubt, continue to draw crowds for years to come. It was an excellent night of entertainment with one of the world’s funniest men. A recent performance of this show was recorded in London and is available to buy on DVD.

The Gaming Gentleman gets his Tweet displayed on the Big Screen at Eddie's gig

Friday, 27 November 2009

Championship Manager 2010 for Apple iPhone


The variety of applications (Apps) available for the Apple iPhone never ceases to amaze. Recently big-name game developers have realised the market potential of mobile versions of their games and acted accordingly. Eidos have released their latest instalment of their football managing series, Championship Manager 2010, costing £2.99 to download from the App store and taking up a mere 9.4mb of space on your iPhone or iPod Touch. Fans of the series and everyone who thinks they can manage their favourite football team better than real incumbent are in for a treat.

With three language options (English, French and Italian) and several major leagues from which to choose a team to manage, setting up the game feels very much the same as doing so in the computer version of the game. After entering a name and an age as well as selecting some personal characteristics, which will influence how the players, fans, media and Club’s Board will respond to you, the player is able to choose what league from which country they wish to be involved in and, of course, select a team to manage.

The interface is geared toward the touch screen technology that is at the heart of the iPhone and the scale of the customisable options and tactics menus is astounding. The player has control of the club’s finances, the players’ training, interaction with the media and, primarily, team selection, tactics and transfers. Build your team, train them and compete in the world’s greatest football leagues. The in-match action screen, however, struggles slightly and it is difficult to follow the progress of the ball and if watching at speed it is difficult to see when players are injured or if they are yellow carded as the game does not slow down or stop automatically.

The game does suffer sometimes from the clumsiness of the thumb operated touch screen interface but, overall, Championship Manager 2010 promises many hours of intense, interactive game-play and the save game option ensures that even if your gaming is interrupted (like by your train arriving at your destination etc) you can carry on when time allows (like when you decide to stay on the train anyway). Despite being designed for a mobile platform the game is as close to the full, computer version as can be expected on a telephone and it’s small glitches are forgivable when considered against the scope and longevity of the game.

Tuesday, 24 November 2009

Ministry of space: An alternative history

Warren Ellis’s graphic novel, Ministry of Space, explores the possible result of an alternative timeline in which, at the end of the Second World War, the British secured the German rocket scientists and research that were, in reality, scooped up by America and the USSR. The story focuses around Air Commodore John Dashwood RAF who, being a veteran of the Battle of Britain, approaches Churchill with a plan to ensure that the British Empire is in the best possible defensive position for any future war by securing the rocket technology being worked on by the Germans and detaching the UK from the Cold War which was inevitably in the making. This would see Britain concentrating on her own development, and specifically on the new frontier of space, and allowing Europe to repair itself after the war.

Dashwood is passionate about his project and convinces Churchill that his is the only way to secure the future of the Empire. The story is set in 2001 and returns in flashback to the events leading up to the focus of the plot, a meeting onboard a British space station between the now aged Sir John Dashwood and the current hierarchy of the Ministry of Space.

Through the flashbacks we see the development of technology at a greatly increased rate than was the case in reality. The amazing artwork by Chris Weston produces a believable evolution of WW2 British design into the modern jet era and then beyond into the space age. The story is brilliantly juxtaposed against our timeline, with Dashwood achieving the first manned space flight in the 1950s and Britain landing a man on the moon in the 1960’s claiming “this territory in the name of Her Majesty” in a very clever commentary on the colonial British mindset.

The story has a very dark undertone that reveals itself superbly as the plot unfolds and throughout, despite the great achievements of the Ministry, the reader is made to think of the social consequence to the continuation of the colonial British Empire beyond the second half of the 20th century.

The plot is compelling and leaves the reader wanting more. As a “what if” story, Ministry of Space has the reader truly considering the ramifications of subtle changes to history and the morality of decisions that are made with the best of intent but without due consideration to consequences. Ellis is a superb writer and Ministry of Space ranks amongst his best work.

Thursday, 19 November 2009

A mile in their shoes (The appeal of role playing games)

Entertainment technology is advancing at an expediential rate, with faster processing speeds and higher capacity gaming machines allowing developers to constantly improve on gaming experiences. One area in which such technological leaps are readily evident is within the world of first person role-playing games (RPGs). RPGs have been widely popular, especially in the Japanese gaming market, for as long as gaming consoles have been around. Setting the standard for many years, Japanese RPGs are formulaic but extraordinarily deep in both story and gameplay. Most RPGs take the form of either a space opera, for example the Final Fatasy series, or are middle-ages anchored Lord-of-the-Rings-esque fantasy epics. Most of these games were squad based, relying on a range of traits unique to each squad character to achieve the overall aim.

Elder Scrolls IV: Oblivion set a new standard in Western RPGs

In recent years Western games developers have taken up the mantle from the Japanese market and begun to produce some of the most spectacular gaming experiences available. Elder Scrolls IV: Oblivion was one of the first truly epic games to arrive on the Xbox 360 platform. It is a spectacular game in which the player can customize everything about the character they play. Their species, race, features, background and abilities are all editable allowing every player’s experience of the game to be almost entirely different from the next. Furthermore the game had a wonderful orchestral score and excellent voice acting (including Patrick Stewart as the Emperor) that immerses a player in a deep and intricate story.

Bioware’s Mass Effect is one of the finest games released on the Xbox 360. With many of the traits of Oblivion, character customization and a selection of backgrounds from which to start the game, the player is placed in the role of Commander Sheppard, a human upon whose shoulders the fate of humanity and, eventually, all life in the known universe rests. Again, the game is of epic proportions with a classic three-act story arc, which demands the player’s complete attention and dedication. Whereas Oblivion had taken RPGs into the domain of single player, Mass Effect included a squad based command system that allowed players to tactically command their compatriots in the real-time combat scenarios, although sadly the computer controlled friendly forces could often act rather densely and could detract somewhat from the combat experience. The cinematic cut scenes and interactive dialogue choices create an adventure opus in which a gamer can loose themselves.

One of many alien species which make up the galactic community in Mass Effect

RPGs in the modern format are a new generation’s answer to, although not a substitute for, a traditional movie/TV/book style of entertainment. With similar budgets, and in some cases casts, to Hollywood blockbusters, RPGs are more immersive and, more specifically, the player has control of the outcome. Unlike a movie where viewers are simply spectators to events, RPG games make players the pilot. They take the lead and decide where their story takes them. They make the decisions that influence the outcome and they guide the character’s actions in accordance with their own morality or, conversely, completely out of character and experiencing the results of actions they would never consider in the real world. The length of RPGs can vary from around 20 hours of gameplay to in excess of 80 hours and they can, of course, be played through again, differently with different characters to create an entirely new gaming experience a second time through.

The greatest appeal of RPGs is that they place the gamer in a role and a situation in which they would never find themselves in real life. Anyone can be a hero or a villain, regardless of their backgrounds, character or abilities, by taking on the guise of these fictional characters and acting out their responses to the on screen stimulus. Whilst gaming will never replace movies and books they are quickly becoming a longer and more immersive entertainment experience and should, over the next few years, begin to be recognised by the non-gaming public in general as a viable platform for story telling and a true rival, in terms of economic impact, to other forms entertainment media.