Saturday, 6 February 2010

Book review: World War Z, by Max Brooks


An oral history of the Zombie War

What would happen to our society if the horrors of so many movies were to become reality and the rotting corpses of the dead began to roam the Earth, hungry for living flesh? Who knows? Max Brooks does, apparently. But wait, don’t stop reading, this book really isn’t all about zombies, it’s much, much more intelligent than that.

Set decades after the first outbreak of the walking dead, the book is presented in the form of a series of interviews conducted by a UN investigator after the end of “The War”, as humanity rebuilds the world. The narrator is largely silent, allowing the story to develop through the tales told by the characters being interviewed, only interjecting as required to draw out confirmatory points to their testimony. This mechanism for story telling is very cleverly used and the way Brooks personalises the crisis with the experiences and emotions of the interviewees makes it hard to believe that they were written by just one man.

The interviews cover all aspects of the two-decade crisis, starting with the first cases of a undead attacks, and the denial, fear and confusion that such an unfathomable incident would breed, through to ”The Great Panic”, when the world realised the magnitude of the threat facing it and, ultimately, to the post-apocalyptic fight back, or World War Z. The book is essentially a horror book, but not in the sense that you may initially assume of a zombie novel. The author doesn’t try and scare with gore or stomach wrenching descriptions of rotting corpses, although they are there; What Brooks does so well in the book is to horrify the reader by presenting the rapid deterioration of world society in the face of an unpredictable and massive change in the accepted order of things. Suddenly modern warfare is rendered useless in the face of an enemy that cannot be beaten with bombs or incendiary devices. Wild shooting and sheer force of firepower are impotent in the face of an enemy who can only be stopped by the destruction of the brain and whose numbers swell as yours fall.

The interviews span the globe and the social spectrum to give a wide back-story. Although not directly referencing one another, often-small snippets of information produced by one interviewee will add depth to another’s comments in a very subtle and intelligent way. Brooks doesn’t make the mistake of leading his reader by the nose and employs a modicum of restraint allowing his reader to work out some of the plot twists themselves and then not actually explaining them. A new world order is revealed as the story rolls on, with countries like Russia reverting to a Holy Empire and well placed Island nations like Cuba becoming the global economic and industrial powerhouse in the post-war world. What is most astonishing about the unrecognisable world Brooks describes is that, through his narrative, it is completely feasible.

Humanity is forced to use greener methods of transport and power generation, as so much of the population is wiped out the survivors cannot consume oil and other resources at pre-war rates. The fall-out from nuclear weapons used at the start of the war causes long, cold winters and the environment in general has suffered badly by the actions of mankind. What is hinted at throughout the book is that all of this serves as a warning of what may happen to our social order if we continue to consume at the levels we do now, and this is the genius and the true horror of the book: the idea that the world he describes is something our children may inherit, even without the zombies’ help. It is for that reason above all that I say that this book is more than just a zombie novel; it is a very intelligent social commentary that, sadly, may well be overlooked by many due to its genre.

Saturday, 30 January 2010

Apple iPad revealed

I am a massive fan of Apple. I am writing on my Apple MacBook Pro and I am connected to the web via Internet tethering on my iPhone. Apple seem to have a knack for inventing things that you never knew you needed until they showed them to you. A few years ago who could have predicted that one of their products, the iPod, would become so popular that entire waves of entertainment media would be created in the form of podcasts, a word which has found its way into everyday vocabulary as easily as googling?

With all of this in mind you may understand that I was more than a little bit excited about the much blogged about, rumour shrouded press conference given this week by Steve Jobs, Apple’s genius-in-chief. To be honest, I wasn’t entirely surprised by the look of the new device, I had suspected a large iPhone looking slab and that’s what we saw. What I was surprised at was that I ended up not really wanting one. I usually want any new gadget Apple churns out and the iPad certainly looks sleek and desirable. It has the ability to use iPad specific applications and games as well as those you can use on your iPhone. It has a multi-touch interface to manipulate the screen and any images or web pages. One version of the device comes with a built in 3G device to keep you permanently linked to the Internet.

Apple have even arranged a deal with top book publishers to create a iTunes-like online bookstore from which iPad users can download books to their device and read them on the go; a prettier and more versatile alternative to the Sony Reader. It looks to be a mid-way-point between an iPhone and a laptop and it is for this reason that I do not seem to have the enthusiasm for the iPad that I would expect. As I said, I have an iPhone and a laptop so it would appear that, for me, the iPad would be surplus to requirement. That said, only time will tell and I would not be entirely surprised to find myself in my local Mac store in a few months time, parting company with my hard earned cash after convincing myself that I really don’t now how I could have possibly survived so long without one. We shall see.

Friday, 22 January 2010

War!!!…What is it good for?

Modern Warfare 2, Xbox 360

Activision have done it again. Their incredibly popular Call of Duty series has had another big release in the form of Modern Warfare 2; quite simply the best first person shooter I have ever played. With stunning and immersive graphics, cinema quality sound and all encompassing game-play, it is quite obvious why the game broke all sales records in entertainment media history in its first week of release.

Split into 3 sections, the game has a level of longevity that will make its rivals green with envy. The first is the story mode, which sees you taking on the roll of various characters as you are swept along the twisting rollercoaster of a plot. The story itself is a well-woven tale of international intrigue and political upheaval to rival even the most complex Tom Clancy novel. There are moments of sheer genius and twists that will leave you gasping. And all of this is simply to guide you from one level of gaming glory to another. The missions vary from all out assault against an enemy army to small two man special forces teams stealthily stalking mountainous bases in driving blizzards. From fighting drug gangs in the favelas of Rio de Janeiro to raiding SAM sites on oilrigs off Russia, the game is truly global in scope and infuses gamers with a real sense of the dire importance of successfully achieving the aims of your missions. Not to reveal too much about the story before you play it, I would go as far as to say that it continues from where the last game left off and raises the bar in all areas of the gaming experience.

The second section is special ops; a series of challenges based around the main game, which become available to play once you have successfully completed the main story on any difficulty setting. Hours of extra game-play is to be had here, with achievements galore available for the competitive warrior-at-heart. Some of the missions require two players and can be done co-operatively online or split-screen with friends, a nice little touch to break up the army-of-one mentality that first person shooters often engender.

The final section is the backbone of the series and has kept the previous titles selling for years due to the online community supporting their continued use: multiplayer. Playing against another human in place of computer AI is often a much greater experience and this is definitely the case with Modern Warfare 2. As with Modern Warfare and World at War before it, MW2 has an online army of players and games can be found at any time of the day or night, with often more than 150,000 players online at any one time. Missions vary from old school free-for-all to team death match and ground war, each with their own unique playing styles, aims and objectives. The only thing limiting the life of this game is the life of the platform it’s played on. The earlier games in the series still have a massive online following.

Weapons and tactics have been upgraded with beautifully rendered modern arsenals and the addition of such abilities as throwing knives and even Unmanned Air Vehicles available to the players to unleash hell upon their opponents. In all aspects MW2 is a step up from the already excellent titles preceding it. However, there are some downsides. Those with slower broadband connections will find it difficult to locate a multiplayer game to join, despite seeing 50 plus available games on your screen the system’s tendency to try and match download speeds (no doubt for the good of the gaming experience) can often mean that those players find themselves watching in vain as their system fails time and time again to match them to a game server. My only other major issue with the game is corners. Being a first person shooter, when trying to see or shoot around a corner the player is forced to move their entire body our to get a shot off and will often receive a bullet for their trouble. Games such as Quantum of Solace managed to incorporate effective use of cover and move into its otherwise first person shooter mould and perhaps Activision can look at doing this in future titles to further enhance the realism of the game-play.

Overall Modern Warfare 2 is outstanding, and despite having completed the game I know that its multiplayer and special ops sections will continue to entertain for the foreseeable future. If you own an Xbox then buy this game.

Where in the world is The Gaming Gentleman?

I must relay my most sincere apologies for the length of time between my posts recently. I have been on holiday from work and spending some much needed time with my family, who I rarely get to see, as well as helping my fiancée plan our forthcoming wedding. For these reasons I have not been typing at my regular rate. That said, I’m back to my normal routine now and have, over the past few weeks, played several new games, read a couple of books and seen a few movies, some of which I’ll be writing about shortly.

For now I’ll just say thank you for your patience and your continued visits (stat counter tells me you are still visiting) and I appreciate your patronage.

Kind regards

TGG

Wednesday, 30 December 2009

Top 5 on Xbox 360

As we stumble towards a new decade I offer up these 5 suggestions for gaming genius over the New Year period. All are in stores now and are currently draining hours of my life every week.

5. GTA4: The Ballad of Gay Tony

Spend some more time in Liberty City causing mayhem and making a profit.

4. Left 4 Dead 2

More infected annihilating fun, this time in the Deep South.

3. Assassin’s Creed 2

Continuing where Assassin’s Creed left off, this time Desmond’s adventure takes him to Renaissance Italy.

2. Dragon Age: Origins

Bioware’s outstanding RPG. Choose your background; build your character; save the world.

1. Call of Duty: Modern Warfare 2

The benchmark for First Person Shooters and gaming realism. Fight the good fight in story mode and have hours of fun online in multiplayer.


Have a very happy New Year.

Wednesday, 23 December 2009

Awestruck by Avatar?


Last week I heard lots said about James Cameron’s new film, Avatar. In several publicity spots, on TV and in the printed press, members of the cast and crew as well as Mr. Cameron himself have been talking at length about the film’s use of 3D technology and how important this event is for the media of film. I wasn’t convinced. I had seen some advertisements for the film and I couldn’t escape the billboards everywhere with 20-foot high blue faces, but something about the publicity drive made me suspect that I would be disappointed if and when I went to see it.

On Friday night I took my fiancée out for a meal and, afterwards, to the cinema. As it happened, Avatar 3D was the next film showing; we paid for our tickets as well as an extra £3 for the 3D glasses then took our seats. I had an underlying sense of cynicism about the whole thing because of the hype that I had been subjected to in the week before and was not expecting very much. I was, in fact, prepared to be thoroughly disappointed. I could not have been more wrong and I have eaten a healthy portion of humble pie.

The 3D experience is awesome. Getting used to watching something that makes you feel like you are in the room with the action was one of the most absorbing experiences I have had in quite some time. Quite apart from the storyline, which is compelling if somewhat predictable after a time, the visual effects are quite simply breathtaking. Cameron has produced a visually spectacular masterpiece and it will, I’m sure, influence how movies are made in the future. With the 3D technology used so sublimely in Avatar, the film industry has a new benchmark with which to compare all future big releases. Cameron’s stroke of genius in the movie was not to let the 3D aspect drive the movie, but rather to fill it out and add, for want of a better phrase, a new dimension to the film. Avatar can be seen in standard 2D format, but viewers would miss out on the whole experience that comes with 3D.

The storyline keeps the viewer interested and you do genuinely care about what happens to the characters. Its futuristic plot thinly veils the underlying themes of the movie, climate change, destruction of habitat and the arrogance of the human race, all of which are hot topics at present. The CGI is almost seamless and despite the alien landscape, creatures and environment it is rare, throughout the film, to spot anything that looks fake or out of place.

Avatar has made me acutely aware of the move to 3D technology in entertainment. Sky TV in the UK has announced it is launching 3D TV in 2010 and I am sure it won’t be long before more movies, TV programmes and the games industry follow in the footsteps of Mr. Cameron and his 3D pioneering predecessors. The cherry on the top was that my fiancée enjoyed it too, which is surprising as Sci-fi isn’t ordinarily her first choice. My thanks go out to Mr Cameron.

Sunday, 13 December 2009

Dungeons and Dragon Age


Bioware, the new masters of the RPG, have released their latest enthralling, engaging, story driven, action packed delve into the genre: Dragon Age: Origins. Like many RPGs, Dragon Age follows the route of the fantasy epic but with a focus on the background, or Origin, of the character that you play. Players are offered to start the game from one of six very different backgrounds, covering a variety of races, social backdrops, and genders. The player’s start position in the game very much effects how the game will unfold as you are ferried along the storyline, and your choices and moral decisions effect the game world and how characters interact with you. The initial part of the game is unique to each character type and, unless you choose to play the game through six times, players will experience only one Origin story before the game proper begins.

It doesn’t take long before the depth of the storyline is hinted at, with a rich back-story unfolding that includes suggestions of deep class and racial divides throughout the land of Ferelden. This complex background is the canvas upon which the main plot is painted. A dark threat to all living creatures, in the form of the demonic Darkspawn, is unleashing a Blight upon the land. Not long into the game we see humanity’s big stand against the monsters, and it goes horribly wrong. Unsurprisingly, despite the player character’s age and inexperience, we soon discover that you are the only person who can unite the divided lands and people to make a final heroic stand against the Arch-demon (a Dragon). Made a member of the Grey Wardens, an elite group of warriors sworn to destroy the Darkspawn, you and your band of warriors, mages, war dogs, elfs, dwarfs and Golems are sent off to finish what the armies of men could not.

The game is very long and engaging. Expect to lose tens of hours to the intricacies of the storyline, combat and character customisation. The combat itself seems to breach the gap between the needs of the hardcore RPG fan and those of the part-time gamer, with real time fighting that can be paused to choose and customise attacks and other actions from any of your player characters in order to achieve a victory. Moving away from the usual turn based combat that RPGs traditionally use, this form of combat interface allows gamers who are new to the genre to enjoy the game without loosing interest due to the intricacies of the character profile and the effects of attack, defence and chance upon the successful outcome of any action. It is all there for gamers who want it and can be ignored by those who don’t.

The game suffers slightly from long loading periods and on the Xbox 360 version some of the graphics and background textures can detract from an otherwise excellent gaming experience. On occasion some of the cut scenes suffer from glitches or missing segments of dialogue but these are very few and far between. Re-playing the section concerned often fixes the problem. Dragon Age: Origins is, overall, an RPG fan’s dream and Bioware’s efforts to make the genre more accessible to gamers not usually drawn to such titles is remarkable. With downloadable content available and more planned for the Christmas market the games longevity could well increase like other titles such as Mass Effect and Fallout 3.